Ambient Occlusion | Universal RP | 10.0.0-preview.26
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
Unity - Manual: Occlusion Map
Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter
Unity - Manual: Ambient Occlusion
Assets - [WIP] Ground Truth Ambient Occlusion(GTAO) - Unity Forum
Post Processing Effects: Ambient Occlusion - Unity Learn
Ray-Traced Ambient Occlusion | High Definition RP | 7.1.8
Rendering 16
VertexDirt - Per vertex Ambient Occlusion baking - Unity Forum
SOLVED] Ambient Occlusion Post Process displaying incorrectly with Forward Rendering - Unity Forum
Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum
Unity - Manual: Ambient Occlusion
Per-vertex Ambient Occlusion (AO) in Unity - YouTube